Sunday, February 01. 2009Beta 1.11 Available
Update: Beta 1.11 is available, read the forums.
Fixed major bug with Fire aoe damage.... PLEASE test fire for game balance now. Memory Leak - DONE wave rushing problem DONE sell timer bar DONE tower level indication on upgrade tab DONE save profile more often DONE restart option goes to correct level number DONE fix enemy facing after resume DONE double-time animations DONE disable auto-dimming DONE (disabled when game running, will dim on pause) water sound volume DONE Re-render level select screen. *DONE*? Fire and Wind fixes. DONE battery indicator when paused? - NOT possible according to official Apple SDK, possibility of being rejected Didn't make the cut: forward/back buttons on help screen (gfx issue) display goals in pause menu (enhance pause menu also?) send to level select after a finished game instead of title possibility of true classic interface without stained glass check out greenskin gangs missing waves bug (related to restart?) Split slime getting stuck at entrance. Arrows to indicate entrance/exits. Arrow on level select screen. Graphic detail adjustments (number of bits) Arrow tower level 6 update. Earth tower update. Background drawings. restart on "game over" screen. Trackbacks
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hey chad, I notices you labeled the missing wave bug, "greenskin gangs".. I have experienced this glitch or a very similar one on both the swarm level and the maze slime level, but both of these were on version 1.0. but I think if it's happening in the beta, then whatever it was that was causing it is still there. I was just thinking it would probably help to know that it's not just a greenskins bug, but I think it has a possibility of happening on every maze level that has more than one entrance.
Is there any re-occurring theme on how to get this to happen? Do they appear before you lay down the first tower? Maybe they stop when you try and block their path? Or towers near the entrance?
I have a few ideas, but if I can narrow this down, it would really help save time. I'll admit I play the path levels much more than maze, as they are easier to set up during testing.
actually the only thing I found similar in both situations is that I had played the level at least once right before this happened, and I might've surrendered. and the waves never came, I never blocked their path or anything. this happened a long time ago, so my memory isn't exaclfy crystal clear..
sorry I didn't document it or anything.
Test your app at iBetaTest.com
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