Wednesday, April 15. 2009Update
I'm in the middle of working on internal changes to the game to support some of the new features. The following are all the changes I have planned, both internal and external:
Remove rush delay lockout (done) Add variable sized levels (done) Move level data to files (done) Change incoming display to be dynamically drawn instead of at level load time (done) Change enemy data to be dynamically created instead of at level load time (done) Add hard mode (done) Remove scoring for building towers (done) Increase scoring for rushing (done) Change targeting to closest to exit instead of oldest on screen. (done) Improve background graphics (10% done) Add endless mode (50%) Fix bug on greenskin gangs level Fix open build spot in water on level ? Fix tiny dragon head graphical bug Did I miss anything? I'll edit this post as I check things off. Trackbacks
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will there b an endless mode. bc it sounds like a lot of ppl want that
Yes. That is why I'm making the enemies dynamically loaded... so the game can continually add more enemies while you play.
How goes the update? I for one would happily pay for a Besiegement 2, even if it was just a bunch of new levels and the changes mentioned above.
Flying enemies sound very interesting.
Haven't been around fora while, but just wanted to say that the changes sound great and that I hope we still see them at some point!
I've been working (slowly) on the update. I'm settling in a new apartment with my girlfriend... not much time to myself anymore.
Any chance of a 'view high scores' button ?
It would be nice to see them without having to complete the level.
I have to admit that I'm totally addicted to this game, and that I'd gladly pay $20 for a sequel. I pretty much own every tower defense games for the iDevice, and this remains my favorite.
Thanks for your efforts, some of us are truly appreciative of your work.
Thanks for your kind words. I'm hoping you'll enjoy the next version, as well as my planned sequel.
20$ is a bit much for an iPhone game, but I appreciate the thought! |
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