Thursday, August 06. 2009Another Update
Haven't done much... personal life has been owning me.
I've added the dynamic mob code. This achieves the following: More memory. Endless mobs. Faster load times. I've added the hard and endless screens to the level select. Endless will be based on the same 20 levels, but with increasing difficulties of waves. They will be exponential, not linear. Meaning that the difficulty will get to a point where it is impossible. I don't really want the game to be truly endless, as that gets boring. But rather, it will get to a point where you'll have to replay it to get past a certain wave stage. Planning ahead. Instead of just filling the board with fire, you'll have to plan for big mobs, swarms, and such at specific points. Also, here are slightly updated screenshots: ![]()
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The new graphics are looking very sweet. I still play this game as one of my staples and appreciate all the love you put into it. Thanks!
I was interested in getting a copy of your OS X/Windows hybrid framework that you used to develop this app. Thanks!
Chard,
Are you still working on an update? Or even on a Beseigment 2? I for one would be happy to buy it again if you would just add the things you have been talking about. Regards, Michael
Yes... slowly. Some things in my personal life have really slowed down work this summer. It is all about to wrap up, and I can settle down and finish the update.
I have to draw about 70% of the levels using the new style (or place it on the back burner for a second update). I have to fix some bugs with the dynamic mobs/incoming bar. I have to create and test some unlimited levels. I have to test the hard mode. Unfortunately, it will be a few months yet. Sorry.
Thanks for the update.
I am going on a family trip over Chrismas, so if you could finish it by then I would appreciate it. Otherwise, I will have to hang out with my family.
I just wanted to pledge my support for any future projects. I check 'just kissed games' in iTunes from time to time hoping to see something new. Your tower defense game is one of the best values of all the iTunes games that I've played and I've logged a horrific number of hours on it.
I can't wait for more. |
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